Necromancy creatures

Necromancy creatures

Skeleton model, inspired by the work of Ray Harryhausen.
(Specifically the skeletons from the 1963 Jason and the Argonauts film).
I also constructed new creatures by rearranging the bones to practice different rigging scenarios.

Écorché scene created and rendered in Blender, meant to mimic clay sculpture.

Created as an anatomy study and exercise in Blender to zbrush workflow.

Responsible for modelling, sculpting, vertex painting, compositing and paint-over.

Programs used: Zbrush, Photoshop and Blender.